![]() ![]() This means that fans of formats like Legacy can find more play through Cockatrice than they could elsewhere, giving some of Magic's most invested fans a place to play some of the highest power decks available. However, Cockatrice sidesteps the issue and allows players to use the rarest cards in the game with ease. On paper, the Legacy format has seen massive declines in popularity due to how many staple cards are on the controversial reserved list. The absence of costs or scarcity of cards means that Cockatrice is the perfect place for playing some of Magic's most expensive formats, like Legacy. Being able to play with any cards means that the program allows players to delve into the restrictive Legacy format without suffering the thousands of dollars needed to build the decks. Instead of paying thousands for a Black Lotus, players can search up the card and add it with no barriers. Please message me with bugs if you run into one not mentioned above.The primary selling point of Cockatrice is the unfettered access it provides to the entire history of Magic: The Gathering's cardbase. I will create a new Branch for Prior to v4 being added to the core branch.Īn API allows for scripters to manipulate most encoded properties. However I no longer will be making updates for it. THE LAST VERSION IS AVAILABLE IN THE BAG CALLED ENCODER 3.0+ IF YOU WANT TO KEEP USING IT. Will see about changing back if its not too much work. ![]() Streamlined the edit menu, tell me if you hate it. Mainly play paper Magic but there seems to be an interest locally for using TTS among a group I’m in. This allows things like Physical Counters that can modify card data when dropped on a card, as well as a bunch of new clever uses I have yet to think of. Best MTG EDH/Commander TTS : r/tabletopsimulator ArtificerEngineer Best MTG EDH/Commander TTS Hi everyone I’m completely new to TTS. Values are registered to the encoder instead of a data structure, but can be more easily accessed by other modules. With this update I have further expanded the ability for modules to interact with each other with the introduction of values. I expect one or two more bugs to show up. The core modules have been updated(power,toughness,loyalty,1/1 counters, and copy) ]īetter tracking of objects entering hands.īig changes a foot, but nothing that is directly impacting you for the most part. The callOnActivate function is no more, and activateFunc is now required. ![]() Menus can use this when looking for properties that should show up in them. Tools no longer exist as a module type, instead Properties now have a tags="string,string" parameter. Styles are a default button table that one can register and set to the global style, changing how all buttons that call on it look. Menus are now a separate item, allowing for customization of button placement, style, and what it contains. Players can now be encoded and accessed much like objects can. There are more reasons, but the bottom line is that its an IRL Magic simulator with a great community that has lots of convenient features and tools that allow you to play the game without hassle, such as auto-shuffling, quick deck export, easy drawing and tapping, and many others. When updating to this version and beyond, if there is no menu module present, the encoder will spawn a basic menu module. ![]()
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